Touching Origami:
Microsoft's UMPC Platform
On March 9, 2006, Microsoft and several OEM hardware
partners announced a new mobile computing platform. Previously code-named
"Origami", the new platform will be known generically as the "Ultra-Mobile PC"
(UMPC). Microsoft's basic description of the UMPC is "a device-like computer
that is small, mobile, and runs the full Windows operating system. The UMPC
goes anywhere and does anything that your current computer can do." Simplified
to an advertising slogan that we'll all be tired of shortly, it's "The
Ultra-Mobile PC: Go everywhere. Do anything."
The UMPC runs Windows XP Tablet PC Edition 2005. This
allows Microsoft to position the UMPC as "having all the functionality of
Windows XP Pro with the additional pen and ink functionality of the Tablet PC".
In other words, "it's not really a Tablet PC, it's the same old XP that you
know and love, so there's nothing new to learn". Microsoft emphasizes that the
UMPC runs the same applications "previously available on desktop, laptop and
notebook computers". And, "beyond that, the ultra-portable size; lower price
point; integrated WiFi, Bluetooth and Ethernet; and support for other
technologies like GPS, make the UMPC suitable for a wider range of compelling
mobile PC experiences". Intel simplifies it down to "The UMPC is mainly
designed for content consumption."
What a UMPC Really Is: Once
you cut through all the hype surrounding the launch, it becomes clear that the
UMPC is simply a low-end, slate-form-factor Tablet PC. (Figure 1 shows
Samsung's UMPC). What differentiates it from "regular" Tablet PCs are the
following: (a) emphasis on touch as a primary user interface, (b) focus on the
consumer rather than enterprise, and (c) lower price point resulting from
low-end hardware.
Microsoft's minimum hardware requirements ("baseline
specifications") for UMPCs are shown in Table 1 below.
Specification
|
UMPC Minimum Requirement
|
Display
|
7" or smaller, landscape orientation, minimum 800x480
(Wide VGA), with 800x600 (SVGA) and 1024x600 (Wide SVGA) available through
video scaling rather than scrolling
|
Input methods
|
Finger touch and stylus, hardware controls (navigate and
select with buttons), or external keyboard
|
CPU
|
Intel Celeron M, Intel Pentium M, or VIA C7-M
|
Storage
|
Minimum 30 GB
|
Battery life
|
Minimum 2.5 hours
|
Network connectivity
|
WiFi, Bluetooth or Ethernet
|
Weight
|
2 pounds or less
|
Operating System
|
Windows XP Tablet PC Edition 2005 (eventually Windows
Vista)
|
Optional features
|
Compact flash or SD slot, external monitor support, GPS,
webcam, fingerprint reader, digital TV tuner, etc.
|
Target price range
|
$600 - $1,000
|
Table 1: Microsoft's
Minimum Hardware Requirements for UMPCs
Screen Size: The
UMPC's seven-inch screen size is the result of Microsoft's study of what they
consider to be the minimum useable size for a highly mobile Windows device. An
excerpt from a posting by Otto Berkes (UMPC architect) in the Origami Team Blog
(http://origamiproject.com/blogs/)
says it very well:
"My concept model was based
around a 7-inch display panel which was significantly larger than previous
concepts, but still small enough to allow a highly mobile design. We had
previously done functional prototypes using a 4-inch display, and the feedback
was too often 'the size is very interesting, but it's hard to really use
Windows and applications on something this tiny with such a small
screen'. The PC is primarily a visual experience, and there's only so
much data you can represent on a very small display surface. And
navigating through (or even to) applications – or simply reading text and
web pages – was very difficult. A very small display just doesn't
have enough surface area to easily support the touch and pen-based interaction
needed on a very mobile PC geared for on-the-go use. The moral of the story is
that just because something can be done, doesn't mean it should."
Very supportive of OQO, isn't he? The seven-inch screen
makes the UMPC larger than a PDA but smaller than a notebook. This is the
"tweener" space where nobody's ever been really successful. Microsoft has
tried and failed at least twice before to create a product in this space
– for example, the Handheld PC (HPC) and the Jupiter (Windows CE)
mini-notebooks in the late 1990s. Admittedly, both were crippled by running
Windows CE rather than full Windows, but the tweener size was also a problem.
Too big to go in a pocket, but not big enough to sport a display and keyboard suited
for real work. It's a tough space.
Although Microsoft and Intel are "partnered" on the UMPC,
Intel's view of the UMPC is quite a bit broader than Microsoft's. Intel's
concept videos (available on both of Intel's UMPC websites (http://umpc.com/ and www.intel.com/design/mobile/platform/umpc.htm)
are more creative in a hardware sense. Both of Intel's concept products have
physical keyboards; one has a thumbboard that swivels out from underneath the
device while the other is more like a cleverly hinged convertible (see Figures
2 and 3). Both of Intel's concept products also have smaller screens, probably
around four or five inches. And of course the concept products are impossibly
thin. But then – why not? All Intel has to do is sell CPUs. Of course
the CPU is the core of the product, but Intel doesn't have to deliver on any of
the product concept ideas they're creating. Consumers don't think of Intel
when they think of mobile devices like the UMPC, they think of Microsoft. It's
Microsoft who has to deliver software that actually makes the OEMs' hardware
devices work. Microsoft by necessity is tied to reality far more tightly than
Intel. Intel's contribution to the UMPC marketing effort probably causes more
confusion than benefit.
Other Hardware Specifications: The remaining UMPC hardware requirements
aren't unreasonable for a low-end Tablet PC. Allowing a Celeron M reduces
cost, but it means that performance on Celeron-M-based UMPCs (which includes
two of the initial four products!) is going to be very sluggish. Graphics by
necessity will be of the integrated variety – and probably only DX7-DX8
level, so forget any serious 3D games. A battery life of 2.5 hours is known to
be insufficient for enterprise users, and the consumer's tolerance for short
battery life is even lower than that of the enterprise user, so this is likely
to be a big problem. But it's not rocket science. A Tablet PC with these
specs should have an average power consumption of around 8 watts. To keep the
weight under two pounds, the OEM is realistically limited to three lithium-ion
cells, so the typical UMPC battery pack will be around 28 watt-hours (3.7V x 3
cells x 2500 mAHr = 27.8 WHr). Allowing for the efficiency of the internal
DC-to-DC converter, and allowing for a little reserve margin at the low end,
battery life ends up being around 24 WHr / 8 Hr = 3 hours. Eight watts is an
average; if you do something heavy (like watching a movie on an external DVD
drive) that keeps the system pumping full blast all the time, battery life
could drop to under 2 hours.
As a reality check, consider the Samsung UMPC. It's a
Celeron-M-based design and quotes normal battery life of 3 to 3.5 hours. When
watching a DVD using an external drive, Samsung says the battery life drops to
1.7 hours (that's 1 hour and 42 minutes – shorter than many movies).
I have to chuckle when I hear someone like Intel Marketing
Director Brad Graff (as interviewed by CNet's News.com) say that "in later
generations, probably next year or later, the devices could have the pocket
size, all-day battery life, and $500 price that Microsoft and Intel are aiming
for". As previously noted, seven inches is about as small that the Microsoft
product architect thinks the screen should get, so it's probably not going to
be "pocket-sized" next year. And all-day battery life is only going to happen
if an OEM ups the battery cell count from three to nine (3.7V x 2500 mAHr x 3
strings of 3 cells = 83.4 WHr = 9 hours of battery life) – which
increases the system weight by about three-quarters of a pound and the system
volume by about 15%. Battery energy density is changing slower than
practically any other computer technology, so "all day battery life" in a
two-pound UMPC isn't going to happen next year.
Initial UMPC OEMs and Products: Five OEMs announced UMPCs at the launch. These
included Samsung (the best known one), Asus, Founder (China's #2 PC
manufacturer, a $3B company), Tablet Kiosk (a small American OEM), and
PaceBlade Japan ("PBJ"), a small offspring of the original PaceBlade OEM in
Taiwan. Both Tablet Kiosk and PBJ source their products from Amtek (www.amtek.com.tw), a Taiwanese ODM, so the
two products are very similar if not identical. Figures 4, 5 and 6 illustrate
the remaining initial UMPCs.
Of these five OEMs, only Tablet Kiosk and PBJ are current
Tablet PC OEMs – and they're both very low visibility. It's reasonable
to ask why none of the big Tablet PC OEMs such as HP or Acer were among the
initial UMPC OEMs. I'm speculating here, but I can think of at least four
possible answers: (a) since the UMPC's focus is consumer rather than
enterprise, maybe the existing OEMs weren't that interested; (b) maybe the OEMs
have been burned too many times by Microsoft's "trial balloon" platforms
(remember the "Smart Display"?); (c) maybe the OEMs considered the UMPC to be a
diversion from where they want to go; or (d) maybe Microsoft intentionally went
looking for other, new OEMs in order to expand the Tablet PC ecosystem.
The details of the four initial UMPCs are covered in the
news section of this issue. There you'll find a specs comparison table, so the
details are not repeated here. Looking at the products as a group, the
differences are in the details. Some have card (CF or SD) slots, some don't.
Some have docking connectors, some don't. Some have an integrated camera, some
don't – and so on. The good news is that there are substantially more
differences between the products than there were in the original round of
cookie-cutter "Palm-Sized PCs" in the late 1990s (all of which failed in the
marketplace). That platform taught Microsoft that they had to leave enough wiggle-room
in the base specifications so that OEMs could differentiate their products
effectively.
Touch, Pen Tablets and Tablet PCs: Before
getting into the touch aspects of the UMPC in more detail, it's worth taking a
brief detour into touch history. Many of the pen tablets that pre-dated the
Tablet PC (1989-2001) used resistive touchscreens (passive digitizers). Most
of these pen tablets were used in vertical applications such as sales
automation, insurance inspections and utility maintenance. The specialized
applications on these pen tablets ran under MS-DOS or Windows 3.1 & 95 and
they almost never used the standard Windows user interface. Instead,
interaction with the application was accomplished through check boxes,
drop-down menu lists, radio buttons and simple data-entry fields. The majority
of the user navigation and control was done with a passive ("stick") stylus
because (a) a stylus is much more precise than a finger, and (b) applications
sometimes required numeric or simple text input. In real-world vertical
applications on pen tablets, screen space was often at a premium, so screen
layouts almost never allowed for the enlarged targets required for finger
touch.
When Microsoft decided to create the Tablet PC in 1999, they
focused primarily on digital ink. The quality of the ink was believed to be
paramount, both visually (smooth like ballpoint pen ink) and technically
(high-speed, high-resolution data points). Touch was not seen as having any
significant value, and this was reinforced by the lack of real finger-touch in
most existing pen tablet applications. Accordingly, in 2001, Microsoft decreed
that an electromagnetic (active) digitizer was required in all Tablet PCs. The
digitizer hardware requirements were as follows:
- Cursor must track the pen when
hovering 5 mm or less above the screen surface.
- Sample rate must be at least
100 samples per second.
- Resolution must be at least 5X
the LCD pixel density, but not less than 600 ppi.
- Cursor must be within 3 mm of
the pen tip everywhere on the screen.
Hover (the ability to hold the pen above the screen and have
the cursor track the movement of the pen) was seen as absolutely essential to
normal Windows operation because it's equivalent to simply moving the mouse
without clicking. With a resistive digitizer, you can't move the cursor
without clicking unless the tablet designer creates a special "hover mode",
which adds undesirable complexity for the user. Sample rate turned out to be
not that much of an issue because most resistive digitizers were capable of
providing 100 samples per second. High resolution was felt to be very
important in order to be able to create smooth digital ink. Microsoft's
recommended digitizer resolution was 1,000 ppi, roughly 5X that of the typical
resistive digitizer. Finally, good cursor positioning accuracy with respect to
the pen tip was essential for basic usability.
These requirements remained inviolate until 2005. However,
since there was only one significant supplier of active digitizers (Wacom, www.wacom.com), there were continuous
objections from the Tablet PC OEMs on the basis of cost and sole-source. The
only other active digitizers that have been used in Tablet PCs to date are from
FinePoint Innovations (www.finepointinnovations.com)
and Sunrex/UC-Logic (www.sunrex.com.tw
and www.uc-logic.com). FinePoint's
digitizer was in the original HP TC1000 and is in Gateway's current CX200;
Sunrex/UC-Logic's digitizer was in the Averatec C3500. Every other Tablet PC
in the world has used the Wacom digitizer.
How Touch Entered the Tablet PC: In
2004 an Israeli startup called N-trig (www.n-trig.com;
the name is meant to be pronounced like the word "intrigue") approached
Microsoft with a prototype of their innovative, integrated-dual-mode
electromagnetic/finger-touch digitizer. After several months of using a
variety of current Tablet PCs that had been retrofitted by N-trig with their
digitizer, Microsoft "caught the touch bug" (in the author's opinion). By the
end of 2004, Microsoft had become convinced that touch could be an important
method of interacting with a mobile PC. Touch was added to the official list
of desirable "natural input methods" along with pen, speech, hardware controls
(buttons) and biometrics (fingerprint and signature).
At WinHEC (Windows Hardware Engineering Conference) in April
of 2005, Microsoft announced that the Tablet PC Ink APIs would be extended to
include touch. Since it was already known that the entire Tablet PC API was
being fully integrated into Vista (called Longhorn at the time), that meant
that touch would also be supported in Vista.
Some time after WinHEC 2005, Microsoft quietly informed the
Tablet PC OEMs and ODMs that they had lifted the restriction on using only an
active digitizer in a Tablet PC. After more than four years of listening to
OEM/ODM complaints about the active digitizer supply situation and trying
unsuccessfully to entice other suppliers to enter the active digitizer market,
Microsoft had finally caved. Of course, Microsoft's new-found understanding of
the value of touch was also a factor. Fujitsu was the first OEM to take
advantage of this change, announcing in September 2005 that their
touchscreen-equipped LifeBook P1500D notebook would be available with Windows
XP Tablet PC Edition (it was previously available only with Windows XP Pro).
This tiny, 2.2-pound notebook uses an 8.9" LCD with 1024x600 (Wide SVGA)
resolution. That's one of the scaled resolutions supported by the UMPC (see
Table 1), and the screen is only 1.9" larger than the UMPC's screen. (See
Figure 13 for a photo of the P1500D in tablet mode.)
Touch in Current Tablet PCs: Although it hasn't been very visible, at least two
Tablet PC OEMs (Xplore and PaceBlade) have been shipping dual-mode systems
incorporating two digitizers for several years. Both products integrate a Wacom
active digitizer and a passive resistive digitizer. Both OEMs created
this functionality to meet the demands of their vertical-market customers.
Furthermore, a surprising number of the smaller Tablet PC OEMs ship both
"Tablet PC" and "Touch" versions of their products. The former runs Windows XP
Tablet PC Edition and incorporates an active digitizer; the latter generally
runs Windows XP Pro (or sometimes Windows 2000 in enterprise environments) and
incorporates a resistive digitizer. This situation is very analogous to the
"Centrino Brand" situation on standard notebooks. Many notebook OEMs ship both
a Centrino-branded version of their product with Intel wireless hardware, and a
non-Centrino version with other-brand wireless hardware. They are forced to do
so because Intel won't let them ship non-Intel wireless hardware on a
Centrino-branded product. Similarly, until mid-2005, Microsoft wouldn't let
the Tablet PC OEMs ship the Tablet PC OS on a system with only a resistive
digitizer. It's amazing how often Intel and Microsoft try to interfere with
what would otherwise be an orderly market.
Haiku/UMPC at WinHEC 2005: In his keynote speech at
WinHEC 2005, Bill Gates showed a concept product called "Haiku" (see Figures 7
and 8). This concept product, developed by Otto Berkes, the UMPC architect,
intentionally assumed significant advances in technology that hadn't happened
yet. In other words, it was a product that couldn't actually be built. While
it's admirable of Microsoft to push the boundaries and think ahead, it also
unfortunately sets expectations too high, too early. The first-generation
UMPCs look positively clunky next to Haiku.
UMPC Touch Pack:
The only part of the entire UMPC announcement that is actually something
totally new is the UMPC Touch Pack. The Touch Pack, which is available only
to UMPC OEMs, consists of the following five applications/features:
.
Program Launcher: This utility allows the UMPC user to
categorize applications into folders to make them easier to find (remember the
Windows 3.1 Program Manager?) and to select a category from a large-button list
(see Figure 9). In his blog, a UMPC team member described the Program Launcher
as "totally cool looking" – that's so Microsoft!
.
Touch Improvements: This run-once utility makes about 10
setting changes to Windows to make it easier to use on a small, touch-enabled
computer. These settings, all things that Windows already supports, includes
such things as widening the scroll bars, enlarging the minimize and maximize buttons,
showing folders in thumbnail view, etc. Not all users may appreciate all of
these changes – especially the thumbnail views on a small screen.
.
Brilliant Black: This is a new skin for Windows Media
Player that fills the entire screen and provides large media control buttons
(see Figure 10).
.
DialKeys: DialKeys is an innovative on-screen keyboard
for Windows XP developed by Fortune Fountain, Ltd. (www.fortune-fountain.com). It
consists of two translucent, wheel-shaped software keyboards at the lower
corners of the UMPC screen so you can type with your thumbs while holding the
system in both hands (see Figures 11, 12 and 13). Having long thumbs would
seem to be an advantage with this keyboard...
.
Sodoku: Sudoku is a numeric logic game that's very
popular in Europe and is gaining popularity in the US. This version was
written in mid-2005 by Stephen Toub, a Microsoft programmer, on a flight back
to Seattle from Europe (he describes the event in his blog, http://blogs.msdn.com/toub/default.aspx).
The program is "optimized for touch and the pen", which basically means that
the boxes and buttons are large (see Figure 14).
"New" is relative. None of these five Touch Pack components
break new ground. In addition to not being developed by Microsoft, DialKeys
isn't even new -- Fortune-Fountain appears to have been shipping it since
mid-2005. It's currently shipping on the Fujitsu P1500 convertible Tablet PC.
Nevertheless, taken together, the five components give a reasonable impression
of optimization for touch.
Using Windows on a UMPC: If you've
never used full Windows on a PC with a resistive touchscreen before, you'll
find that it takes a little getting used to. The key differences are as
follows:
1. There's no
hover. This is the biggest difference. It means that when you would normally
move the pen over a photo or other item on a web page to see if it's clickable
(i.e., if the cursor changes), nothing happens. It means that tool tips don't
appear until you actually click on the icon or button – which negates the
purpose of the tool tip. Not having hover makes using Windows quite a
different experience. After all, remember that in 2001, Microsoft was
absolutely convinced that it was absolutely essential on a Tablet PC.
2. If the
UMPC doesn't have mouse buttons on the front bezel, you must use the Tablet PC
OS' tap-and-hold gesture in order to do a right-click. Many Tablet PC users
don't seem to like this gesture, preferring to use the button on the side of
the active pen (which doesn't exist on an UMPC).
3. Ink is
noticeably more jagged due to the lower resolution of the resistive
touchscreen. This isn't a big deal, but it's not very attractive when you're
trying to draw something that looks really nice.
4. Handwriting
recognition may or may not be degraded due to the lower resolution of the
resistive touchscreen. Reports on this are conflicting – basically we'll
have to "wait and see".
Touchscreen Specifications for the Tablet Kiosk UMPC: Now
let's take a closer look at the actual touchscreen specifications on a typical
UMPC. The only announced UMPC OEM to expose its digitizer manufacturer so far
is Tablet Kiosk. According to their published specification, the V-700 UMPC
uses a 4-wire resistive touchscreen from Transtouch (www.transtouch.com.tw). The most
interesting specifications of this hardware are shown in Table 2 below:
Specification
|
Value
|
Transparency
|
80%
|
Anti-glare
|
5%
|
Pen lifetime
|
100K characters (with 1.6 mm diameter pen tip)
|
Touch lifetime
|
1M touches (with 16 mm diameter finger)
|
Resolution
|
0.1mm (254 ppi)
|
Sampling rate
|
192 points per second
|
Linearity
|
1.5% (equivalent to 2.3 mm on the UMPC LCD)
|
Palm rejection
|
Yes
|
Table 2: Key
specifications of the Transtouch resistive touchscreen
used in Tablet
Kiosk's V-700 UMPC
One thing that's interesting about Transtouch is that they
are the result of a joint venture between Fujitsu Components (one of the major
Japanese touchscreen vendors) and CMC Magnetics (a Taiwanese optical media
manufacturer who is expanding into "communications information appliances"
[CIA]). The avowed purpose of the joint venture is to provide LCD touchpanels
for use in CIA products. Transtouch's technology is identical to Fujitsu's
most basic (low-cost) product line.
The specs shown in Table 2 above are very typical of a
standard resistive digitizer. A transparency of 80% means that the UMPC will
perform very poorly in sunlight due to excessive light reflected from the
screen (so you can forget about some of those concept product videos that show
the UMPC mockup being used outdoors in bright sun). Increasing the
transparency and reducing the reflected light is expensive – up to 4X the
cost of a standard digitizer (for maximum performance), which seems unlikely to
happen in a $600-$1,000 UMPC. Anti-glare of 5% is very typical for most mobile
computers (before "glossy" screens with no anti-glare became popular in the last
year, that is). Pen lifetime of 100K characters (20K five-character words)
seems short, but given that the UMPC really isn't positioned as a
handwriting-intensive product, it's probably reasonable. To put a million
finger-touches in perspective, that's five touches per minute, four hours per
day, 280 days per year, for three years. Again it seems reasonable, especially
since the realistic life of a UMPC is probably about 18 months due to rapid
technology change. A resolution of 254 ppi is middle-of-the-road; the majority
of resistive digitizers are specified with either 10-bit (1024 x 1024) or
12-bit (4096 x 4096) resolution. Mapped into the UMPC's 7" screen, these
resolutions translate into a minimum of 171 ppi and 683 ppi respectively. A
sampling rate of 192 is almost double the minimum required Tablet PC rate,
which should help keep the handwriting recognition rate high on the UMPC. Palm
rejection, probably the most important spec of all, is definitely included in
Transtouch's product because Fujitsu understands the need for palm rejection
better than any other digitizer vendor. Of Transtouch's 43 standard products,
35 are pen/finger (with palm rejection), seven are finger-only and one is
pen-only. It will be very interesting to see how many of the other UMPCs
include palm rejection.
UMPC Applications: Current
Tablet PCs are focused on enterprise mainly because there's very little
pen-enabled software that's of interest to a consumer (see my article in the
previous issue of Touch Panel on this topic). In aiming the UMPC
at consumers, Microsoft is emphasizing the familiarity of Windows XP, the
product's high degree of mobility and the finger-touch interface to Windows.
The pen is minimized, and handwriting recognition isn't even mentioned in any
of the UMPC marketing materials – although it's included and it works.
Microsoft's list of typical consumer applications for UMPCs includes the
following:
This is a reasonable list of light-weight consumer
applications for any PC, not just a UMPC. There's nothing on the list that
requires serious processing power, such as working with large Photoshop images,
writing a college thesis or editing digital video. It's plausible to consider
doing most of the applications that Microsoft lists above on a low-end PC.
However, doing them on a PC without an integrated keyboard is a different
story.
UMPC as a Keyboardless PC: The UMPC's slate
form-factor is where Microsoft is making a major leap of faith. Current Tablet
PC sales are over 80% convertibles – this can be taken as a clear
indication that slates are mostly for specialized (vertical) applications.
It's not immediately obvious that a consumer is any more willing to give up the
keyboard than an enterprise user.
Of course you can use the on-screen DialKeys keyboard, and
you can connect an external keyboard to a UMPC (via USB or Bluetooth, depending
on the particular product). But that seriously detracts from the portability
of the device (see Figure 15 for an example). Although some UMPCs will have an
integrated fold-out leg on the back, using a UMPC with an external keyboard
still means finding a flat surface on which to place the UMPC and the keyboard,
and probably having to compromise on the screen angle. These are problems that
the clamshell notebook form-factor solved way back in 1982. There's nothing to
prevent an OEM from creating a small convertible UMPC (and in fact, one of the
Intel concept product videos shows just such a device) – but then the
UMPC becomes more like a sub-notebook, and it's been proven over and over again
that subnotebooks don't sell in North America. For me, this is the
rock-and-a-hard-place of the UMPC. I just don't see the average consumer
adopting a keyboardless PC as their primary mobile machine.
Of course, not everyone agrees with me. The following is an
extract from a very articulate blog posting by Michael Gartenberg, a Jupiter
Research analyst who spent several weeks using a pre-production UMPC:
"Origami
is different from all the tiny little Windows machines that have come before
it. It's different from the Sony U-series, it's different than the Libretto
and it's different from an OQO. Those machines, while wildly popular with the
Japanese mainstream and US geek markets, have never taken off in a big way.
One reason is that taking Windows and shrinking it down to size doesn't make it
more usable, in fact less so. Add in the fact that making smaller machines
means making computers that cost more, and in the US we pay a premium for large
sizes, not smaller, less functional ones. Origami gets over these issues in
two ways. First, by focusing on touch and creating a new way of interacting
and entering information, Origami gets over the issue of tiny keyboards.
Second, Origami introduces a new paradigm for UI. Much like there were PCs
with TV tuners long before MCE, the power of MCE was really the 10-foot UI.
The power of Origami is really in the 10-inch UI. Finally, by focusing on what
could be delivered in today's technology sweet spot, Origami doesn't come in at
the $2,000 price point, a major difference in terms of who can afford these
machines – and those prices will only go down.
In
terms of usage model, Origami as a concept may well change what devices people
carry with them. While it's not a pocketable device, Origami units by design
are small enough to be kept close at hand. The fact that they run Windows
means that they can excel at a variety of tasks, from productivity to games to
media consumption (it's a great Slingbox client, for example). That means
there's several different types of user scenarios, both consumer and business
in nature that you can envision. Origami isn't an iPod killer per se, it's
rather a new class of device that will compete with other devices that cost about
the same. That means portable media players, game machines, GPS units and the
like will face some new challenges. The fact that Origami is a PC-based
platform means that there's a lot of functionality that it's going to be
capable of and like the PC, be able to offer a no-compromise solution for most
of these applications. Is it the most powerful PC you own? No, but the PC you
have at hand is better than the best machine you leave behind.""
UMPCs Have Been Around for a While: As Michael Gartenberg notes, Microsoft didn't invent
the idea of a small form-factor PC. Table 3 below compares the essential
characteristics of a few of the products that could legitimately be called
"ultra-mobile PCs" (without initial caps).
Specification
|
UMPC
(Typical)
|
Fujitsu P1500
Notebook
|
Motion
LS800
Tablet
|
Vulcan
FlipStart
Palmtop
|
Sony
U50/U8G
Tablet
|
OQO
Model
01+
Palmtop
|
LCD size
|
7"
|
8.9"
|
8.4"
|
5.6"
|
5"
|
5"
|
LCD resolution
|
800x480
|
1024x600
|
800x600
|
1024x600
|
800x600
|
800x480
|
Outdoor readable
|
No
|
No
|
Option
|
No
|
Yes
|
Yes
|
PPI
|
133
|
134
|
119
|
213
|
200
|
187
|
Digitizer
|
Passive
|
Passive
|
Active
|
None
|
Passive
|
Active
|
Keyboard
(% full size)
|
External
|
Internal
(84%)
|
External
|
Internal
(43%)
|
External
|
Internal
(32%)
|
CPU
|
Pentium
M
1
GHz
|
Pentium
M
1.2
GHz
|
Pentium
M
1.2
GHz
|
Transmeta
1
GHz
|
Celeron
M
900
MHz
|
Transmeta
1
GHz
|
Battery size
|
28
WHr
|
28
WHr
|
29
WHr
|
??
|
??
|
??
|
Battery life
|
3 hours
|
3.5 hours
|
2.5-3 hours
|
2 hours
|
2.5 hours
|
3 hours
|
Dimensions
(inches)
|
8.9x5.7x1
|
9.3x6.6x1.4
|
8.9x6.7x0.9
|
5.8x4.0x1
|
6.6x4.3x1.0
|
4.9x3.4x0.9
|
Volume
|
50.7
in3
|
86.2
in3
|
52.0
in3
|
23.7
in3
|
28.8
in3
|
15.0
in3
|
Weight
|
1.9 lbs.
|
2.2 lbs.
|
2.2 lbs.
|
1.0 lbs.
|
1.2 lbs.
|
0.9 lbs
|
Operating system
|
XP Tablet
|
XP Tablet
|
XP Tablet
|
XP Pro or
XP Home
|
XP Home
|
XP Tablet, Pro or
Home
|
Price
|
$900-$1,000
|
$1,450
|
$1,700
|
Not in production
yet
|
$1,800
(Out of production)
|
$1,900 to $2,100,
|
Table 3: Existing
ultra-mobile PCs compared with the UMPC
The reader is left to draw his or her own conclusions from
Table 3 above. While you're thinking about these super-light computers,
consider the following information. According to Current Analysis (a market
research firm), here's how sales of notebook computers break down by weight in
the US:
Notebook Weight
|
Market Share
|
< 4 pounds
|
< 1%
|
4-6 pounds
|
34%
|
6-7 pounds
|
51%
|
7+ pounds
|
14%
|
For More Information on UMPCs: Curiously, there is very little hard news available
on UMPCs. None of the initial OEMs have any information whatsoever on their
websites. There are no detailed press releases from each OEM as there usually
are with a Microsoft platform announcement. The best source of news at the
present time is enthusiast websites, and they're springing up like weeds.
Here's what's currently available: